extends Node

var walkableTexture
var attactableTexture
var walkPicPath = "res://image/ui/walkable.png"
var attactPicPath = "res://image/ui/attactable.png"

func _ready():
	walkableTexture = ImageTexture.new()
	walkableTexture.load(walkPicPath)
	attactableTexture = ImageTexture.new()
	attactableTexture.load(attactPicPath)
